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Super Hexagon : ウィキペディア英語版
Super Hexagon
Windows, OS X
Android
BlackBerry 10
GNU/Linux

| genre = Action, twitch
| modes = Single-player
| designer = Terry Cavanagh
| composer = Chipzel
}}
''Super Hexagon'' is an independent action twitch video game developed by Terry Cavanagh, with music composed by Chipzel. Originally released for iOS in September 2012, versions for Windows and OS X were released 3 months later; an Android version was released in January 2013,〔(【引用サイトリンク】 title=Super Hexagon Out On Android )〕 and BlackBerry〔(【引用サイトリンク】 Super Hexagon now available for Blackberry 10 )〕 and Linux versions followed in February 2013. The game is based on an earlier game by Terry Cavanagh, ''Hexagon'', which was created for a twelve-hour game jam in early 2012.〔http://terrycavanaghgames.com/hexagon/〕
== Gameplay ==

The goal of ''Super Hexagon'' is to control a small triangle which circles around a central hexagon (which occasionally collapses into a pentagon or square in the hexagon and hyper hexagon difficulty) while avoiding contact with incoming "walls". The game has six difficulties, a set of "normal" modes - Hexagon, Hexagoner, and Hexagonest - and a set of "Hyper" versions of those levels which are unlocked upon surviving for 60 seconds or more on their respective normal modes. After surviving 60 seconds in the normal modes the level will change into the hyper mode, along with changes to the colour, speed and gauntlet patterns of the level. Further surviving another 60 seconds in the first two levels (Hexagon and Hexagoner) will result in a palette swap of colors, continuing at the same difficulty. Surviving a ''further'' 60 seconds (in normal mode, this means you have survived 180 seconds), the game will change to the next level of hyper hexagon difficulty. Surviving 120 seconds in Hexagonest will not cause this, but surviving 60 seconds in Hyper Hexagonest will change the appearance of the game to a stationary hexagon (top and bottom parallel to top and bottom of screen), black background, and white walls. Every attempt on any given difficulty is timed, with the best survival time being saved separately for each level as a high score. The timer resets upon "death" (collision with a wall). All high scores are tracked on the leaderboards, in which people can choose to view friends scores or worldwide scores. This is done via Steam for PC, Game Center for iOS and the Play Games feature of the Play Store for Android.
Wall locations are different for each mode, and ordered in different "gauntlets" (sections of repeated walls), which are different upon each attempt, forcing the player to learn how to navigate each set of wall locations rather than the level as a whole. Hyper modes of their respective difficulties contain a similar set of wall locations with some variations, but they appear faster than previously encountered.
Completion of the game is awarded to the player when 60 seconds have been survived on the Hexagonest difficulty (normal ending) and the Hyper Hexagonest difficulty (true ending). However the true ending cannot be obtained though surviving for 120 seconds in the Hexagonest difficulty (completing the regular Hexagonest difficulty then the subsequent Hyper Mode immediately after that). For completing each level, there are achievements available on the Steam, iOS and Android versions.
The game's soundtrack consists of chiptunes set to the rhythm of the game. The game includes three songs (Courtesy, Otis, and Focus) created by the chiptune artist Chipzel.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Super Hexagon」の詳細全文を読む



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